In most JRPG games, grinding can be a huge aspect to breezing through the game. Grinding and gathering experience and items can turn a challenging boss fight into child’s play […]
Year: 2022
Kingdom Hearts 1 – Proud Mode Tips!
If you’ve played the first installation of Kingdom Hearts before all the way through, then there is one word that will be oppressed in the back of your mind with […]
Kingdom Hearts Final Mix – Optional Bosses
You can easily get through the game without having to do any additional boss fights and still be going swimmingly. Like many JRPG games, there are not so hidden boss […]
Kingdom Hearts 1 – Choices
Most RPGs have very few choices that can affect things in the game. The story is set, the outcomes are already written, the only thing that’s not fully set in […]
Kingdom Hearts 1 Final Mix – Platinum Tricks!
With the introduction of Kingdom Hearts Final Mix onto the Trophy Hunter’s radar, much beloved players have turned back to this game series to not only replay these stories but […]
Kingdom Hearts 1 Final Mix – Weapons!
Getting all the weapons in Kingdom Hearts seems like it would be an easy task, but it’s a little more demanding then you’d expect! Finding all the Keyblades and finding […]
Kingdom Hearts Final Mix – Heartless
When Final Mix was released years ago, it came with it a couple of new additions not in the classic. Almost all of the Heartless got a makeover in terms […]
Kingdom Hearts 1 Final Mix – Synthesis Guide!
Those who know anything about my gaming history know that I have a minor obsession with the series Kingdom Hearts. While it is known for being as cute as it […]
Assassin’s Creed Odyssey – Mercenaries, how to always be the one on top!
Odyssey’s mercenary system is not a new system by any means, but it provides another challenge to not only get great loot, but a real challenge in combat to keep […]
Assassin’s Creed: Odyssey – Sneaky stealth vs Tanky stealth
There are different forms of stealth in every game and Assassin’s Creed as a series has always had two main forms of stealth: “If no one can attack me if […]